Hey. I’m Rachel.

I like to do creative things of all kinds and solve complex problems. Thanks for checking out my website.
If you’d like to chat, shoot me a message.
💜

I am a 15+ year seasoned artist / digital creator from Pennsylvania with a strong love for animals, gaming, art, purple things and a lot of other really nerdy stuff. I really like making the stuff in my and other people’s heads happen in the digital world, and I’m really good at it.

When not working, I live a quiet life in eastern Pennsylvania with my big white dog, small brown cat, adorable ball python, favorite son and loving husband.

↓ Stuff I Know & Do ↓

  • Substance Painter

  • Substance Stager

  • Photoshop

  • Illustrator

  • Maya

  • Blender

  • Zbrush

  • Figma

  • Premier / Premier Rush

  • Acrobat / InDesign

  • Capcut

  • Procreate

  • Creative team leadership across digital platforms (Roblox, Second Life, Bitmoji)

  • Social media content creation & management

  • Scalable workflow building and live ops management

  • Ethical AI use for management and conception

3D Modeling: Characters, Clothing, Props, Decor, Environmental, Retopology, Texturing, Shading, Rigging, Animation, Lighting and Rendering
2D Art: Digital Illustration, Concepting, Compilation, Ads & Promos
Add’l Skills: Video Editing, AI for Creative/Management (chatgpt, gemini, hypothetic)

JIAN is a brand that started within Second Life (originally and elsewhere ‘JIAN’ or ‘Jian Pets’) that aims to bring lively creations with a heavy focus on interactive pets to people’s digital lives within the metaverse. We are actively working to expand into creating games with our animals in them.

I work on this brand and co-own it with Raymond Jolly, programmer and electric wizard.

Platform Director
&
Lead Creative

Blueberry
January 2024 - April 2025

At Blueberry, I led the development of the company's digital fashion and UGC (User Generated Content) initiatives across Roblox and Bitmoji platforms. I managed live operations, built scalable creative workflows, and collaborated across departments to deliver high-quality digital products in a fast-paced, evolving environment.

In addition to overseeing the broader creative direction, I was the sole creator — from initial concept through final execution — of many of the company’s best-selling and most notable UGC items.
My work set a higher quality standard for the brand, driving both revenue and brand recognition in the competitive digital fashion space. I consistently balanced creative innovation with operational efficiency, ensuring projects met both artistic and business goals.